Star Wars: Dawn of Defiance
I have a few rules I’ve used for past campaigns that I’ve found worked well. Most of these are common sense, but they all bear repeating.
- I, the GM, am usually right; but not always. I do not subscribe to the “GM is always right” method of thinking. I fully realize that I’m only human and that I make mistakes just like the rest of you. If you notice me screw up a ruling, send me a whisper or an IM over AIM and we’ll see if we can’t get it resolved quickly. If it’s not something that can be fixed immediately – it will have to wait until after the game to be fully addressed.
- Suggestions are always welcome. I consider myself a fairly open GM and I’ll never say, “No”. If I don’t like something, I’ll tell you why I don’t like it – and we’ll see if we can come to some sort of middle ground where both of us are happy. That said, sometimes I will have to say, “No” and there isn’t much you can do to change my mindset.
- If there is one subject I tend to be a bit of a hard-ass about, it is attendance. Online RPGs are notorious for bleeding players and having others show up late or skip sessions randomly. I hate having done a ton of pre-game work only to find half the group hasn’t shown up. There is no single insult you can give to a GM than not bothering to show. If you can’t attend a session, let me know at least a week in advance so I have time to plan for your character’s absence. I hate, hate, hate having to NPC a character.
- That said, real life happens and I fully realize that it takes precedence over gaming. Emergencies pop up, people end up in car accidents, people are forced to work late, it happens. As long as you have a good excuse, I’m okay with it.
- Please show up to the game on time. I have never waited more than 5-10 minutes past game time for someone to show. If you can, arrive early – this means we can start early. If you are late – you will miss some events and you’ll have to bug another player to catch you up.
- As far as going AFK is concerned, I’m only a semi-hard-ass on it. Phones ring, dogs demand to be let out, the porcelain throne beckons… It happens. Just let everyone know before you head AFK. It takes less than two seconds to type “(AFK)” in the chat room. A 15 minute break is ALWAYS scheduled around the midpoint of the game. I run a fairly fast-paced game – and nothing is more annoying to the GM and the rest of the players than the entire game screeching to a halt because we are waiting on a player’s IC response to something.
- If your kitchen is on fire, you don’t have to type AFK. Just go put it out.
- Sometimes power levels get out of hand. I might okay something that, in hindsight, I realize is a bad idea. I make mistakes. And I will correct them. If I find your character is a bit overpowered compared to the others, I will have a talk with you about it to see what we can do. I promise to never randomly depower your characters without informing you first. This is a game – and everyone wants to see their characters do cool things. But your character can’t be the only one hogging the spotlight. Everyone needs their turn.
- I’ve appointed Nick official Rules Lawyer. He hates the title but he has a keen mind for such things – so he’s stuck with it. If I don’t know the answer to a rule, he probably does. He’s also willing to help new people with the system despite his cantankerous personality.
- I like character drama. I do not like player drama. If someone has an issue with something a player has done – tell me. I will get it fixed immediately. If the game isn’t fun for you, it will show in your character – and that will make it less fun for myself and the other players.
- I prefer to keep OOC comments to a minimum. I’m in no way a stickler on it. I just don’t like the entire game degenerating into OOC comments while the action grinds to a halt. Feel free to showcase your wit but don’t do it at the expense of the pacing.
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